Apologies for any cross-posting or multiple copies of this Call for Papers.
4th SPIRIT Workshop @AIxIA 2026 – FIRST CALL FOR PAPERS
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4th Workshop on Strategies, Prediction, Interaction, and Reasoning in Italy (SPIRIT)
co-located with AIxIA 2026 (https://aixia2026.unipg.it/) – Perugia, Italy
Workshop Website: https://sites.google.com/unical.it/spirit2026/home?authuser=1
Submission: https://easychair.org/conferences/?conf=spirit2026
For any information: spirit2026@easychair.org
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IMPORTANT DATES
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– DEADLINE: June 30, 2026 (11:59 PM AoE)
– NOTIFICATION: August 1, 2026
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ABOUT
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Over the past fifteen years, research communities in artificial intelligence, algorithmic game theory, theoretical computer science, multi-agent systems, and microeconomics have joined forces to tackle problems involving incentives and computation. Interestingly, while microeconomics provides computer science with the basic models, computer science raises crucial questions related to computation and learning that suggest studying new models. The result is a synergic integration of all the fields. Interestingly, the final goal is the provision of rigorous, theoretical methods to deal with multiple strategic players.
In recent years, these topics have been central in the AI/ML venues, as demonstrated by the many papers awarded with the best paper awards in conferences such as IJCAI and NeurIPS and the AI projects awarded with the Marvin Minsky Medal.
This workshop aims to bring together the wide variety of scientists that AIxIA attracts in order to have a multidisciplinary forum within which to discuss and analyze current and novel challenges.
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WHAT CAN BE SUBMITTED?
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All paper submissions will be peer-reviewed and evaluated on the basis
of the quality of their contribution, originality, soundness, and
significance. Industrial applications and position papers presenting
novel ideas, issues, challenges, and directions are also welcome.
Submissions are invited in, but are not limited to, the following topics:
-Algorithmic game theory
-Algorithmic mechanism design
-Algorithmic social choice
-Applications of algorithms for games
-Convergence and multi-agent learning in games
-Formal methods for strategic reasoning
-Green-oriented game models
-Knowledge reasoning
-Multi-agent systems
-No-regret learning and bounds
-Social networks
-Strategy logics
-Synthesis of strategies
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SUBMISSIONS
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All paper submissions will be peer-reviewed and evaluated on the basis of the quality of their contribution, originality, soundness, and significance.
Submissions can be of three categories:
-Research papers: describing new results or ongoing works.
-Blue-skies papers: describing visionary ideas, long-term challenges, new research opportunities, and controversial debates.
-Extended abstracts of published papers: describing results previously published in premier international AI conferences (e.g., AAAI, AAMAS, IJCAI, KR).
-Research Projects: A description of an ongoing or concluded research project
Submitted papers should have between 5 and 12 pages (references excluded).
Papers should be formatted according to the CEUR-WS’s single-column style, available also on Overleaf.
Submissions must be in PDF format and will be handled via the EasyChair conference system at this link (https://easychair.org/conferences/?conf=spirit2026) as a single PDF file.
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POST-PROCEEDINGS
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SPIRIT proceedings will be published in CEUR Workshop Proceedings series. Papers between 5 and 9 pages (references excluded) will be considered short papers, while papers with 10 or more pages (references excluded) will be considered regular papers.
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ORGANIZATION
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Emilio Incerto (IMT School for Advanced Studies Lucca)
Giovanna Varricchio (University of Calabria)
Cosimo Vinci (University of Salento)
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PROGRAM COMMITTEE
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TBA

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